In this episode we discuss what perks we have and…Just kidding, it is another designing episode! Frickin’ got you huh. We talk about the design implications of using Perks, Skills, or Attributes for our own game. Maybe they are actually the same thing, but you will have to listen to the episode to find out.
Music: Pondhillow's Finest, The Burning Saviours
We discuss the future of the console RPG. Character creation, dialog, interaction with the world, sidequests, branching stories, and examples of games that have...
To simulate real life in the TTRPG space, we distill actions to one quality/ability, a stat if you will. That makes it easy to...
Do you remember your communications course? Neither do we… When Game Mastering, you have a targeted audience; the players. We talk about an assumption...