Have you ever noticed how different TTRPG systems have similar concepts but slightly different mechanics? How sometimes there seems to be a rule for the most specific edge case but not a core mechanic? Is it possible that we, as game designers, have done a disservice by trying to lure players into game-mastering by writing out all the mechanics? Is this description all questions? Oops? You’re welcome?
Music: Pondhillow's Finest, The Burning Saviours
Title says it all… www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours
Kiera and Jahar continue their fight to find a place in the crumbling solar system. With no family except each other, will these kids...
To simulate real life in the TTRPG space, we distill actions to one quality/ability, a stat if you will. That makes it easy to...