Have you ever noticed how different TTRPG systems have similar concepts but slightly different mechanics? How sometimes there seems to be a rule for the most specific edge case but not a core mechanic? Is it possible that we, as game designers, have done a disservice by trying to lure players into game-mastering by writing out all the mechanics? Is this description all questions? Oops? You’re welcome?
Music: Pondhillow's Finest, The Burning Saviours
Join Cosmo as he fights for his character’s life on an alien world hundreds of years in the future!! Strange life forms, backwards but...
Welcome to the Forbidden Lands, a classical fantasy world fraught with danger. Join Dane as Evrart theTarnished, Cosmo as Ziska Redback, and Guest Star...
In this edition of turning a media product into a TTRPG session we break down the Evil Dead. Ooooo spooky! Tune in to hear...