Tabletop RPGs are collaborative stories, which can be tricky. As a GM, it is easy to get wrapped up in the story you want to tell…But what about the players? WHAT ABOUT THE PLAYERS!? Listen to this episode of our discussion about boundaries, cuz boundaries are good.
Music: Pondhillow's Finest, The Burning Saviours
GMs will create hundreds of years of lore, but it doesn’t have to actually take hundreds of years. How, you may ask?! Tips and...
Non-Player Characters, NPCs, are an essential part of a GM’s tool kit. It would be almost impossible to play a role-playing game without them,...
The adventure to save The Briarwood and the hamadryad sisters Lorelei and Corelei continues. Will the adventuring band, led by the poorest wood elf...