Tabletop RPGs are collaborative stories, which can be tricky. As a GM, it is easy to get wrapped up in the story you want to tell…But what about the players? WHAT ABOUT THE PLAYERS!? Listen to this episode of our discussion about boundaries, cuz boundaries are good.
Music: Pondhillow's Finest, The Burning Saviours
HOT TAKE: Player perception is not Character perception. Players can’t make good decisions without good information, why put it behind a roll wall? www.2HGM.com...
We are thinking outside the box playing a little game of what if. Join us as we ponder a Djinn’s proposition, you are no...
Are you being meta right now? Does that question make sense? Is that too many questions? We are pretty sure no one reads these...