Tabletop RPGs are collaborative stories, which can be tricky. As a GM, it is easy to get wrapped up in the story you want to tell…But what about the players? WHAT ABOUT THE PLAYERS!? Listen to this episode of our discussion about boundaries, cuz boundaries are good.
Music: Pondhillow's Finest, The Burning Saviours
Player backstories are fun times, but they can go unused and that is a shame. This week on 2HGM! We discuss the usefulness of...
We share some of our thoughts on running successful one shot adventures. Pro tips on how to set players up for success, keep players...
Sometimes it is ok to kill your players. I mean player characters. However much your players frustrate you, you shouldn’t kill them. But seriously,...