Latest Episodes

2HGM 90: Complex Mechanics
Creating supplemental rules for your TTRPG can be a way to help simulate a unique idea or situation, and it can be fun to...

2HGM 89: TNT RPG Resource Management
What does food and being cold have in common? If you were waiting for a punchline, keep waiting. Answer: they are RPG resources. Different...

2HGM 88: The Progression Loop
Loop there it is, loop there it is! (record scratches) Welcome to a hard science episode where we talk expertly about brain chemistry. Just...

2HGM 87: Language in TTRPG
We were thinking about language in our tabletop games, and language in society, and were like huh that is kinda weird ain’t it. Language...

2HGM 86: Revolving Door
Around and around it goes, looking for its nose…END OF RHYME! Speaking of things that go around and around, how about them players? No,...

2HGM 85: Sicko Zone 2: More Sicker
The sequel to our previous episode about asynchronous text adventuring. Sicko Zone is back, it is bigger, badder, and even more sicker than ever!...